Disable If Attribute:用于任何属性,并且可以在检查器中启用或禁用该属性。相关属性时,使用此选项可禁用属性。
这个特性的效果主要是当指定条件满足时,灰态对应的属性,默认传入的参数为对应属性的名称,如果为True或者不为null时,灰态对应属性

    //默认判断bool或者是否为null 为null则是false
    [DisableIf("IsToggled")]
    public int DisableIfToggled;
    [DisableIf("SomeObject")]
    public Vector3 EnabledWhenNull;还以指定一个选项值,当指定的属性与这个值拼配时,显示属性
    //指定的属性的值是否与给定的值一致,如果结果为true,则灰态对应的属性
    [DisableIf("SomeEnum", InfoMessageType.Info)]
    public Vector2 Info;
    [DisableIf("SomeEnum", InfoMessageType.Error)]
    public Vector2 Error;
    [DisableIf("SomeEnum", InfoMessageType.Warning)]
    public Vector2 Warning;可以使用@特殊符号写入表达式,其表达式的值作为实参
    [DisableIf("@this.IsToggled && this.SomeObject != null || this.SomeEnum == InfoMessageType.Error")]
    public int DisableWithExpression;完整示例代码
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisableIfAttributeExample : MonoBehaviour
{
    public UnityEngine.Object SomeObject;
    [EnumToggleButtons]
    public InfoMessageType SomeEnum;
    public bool IsToggled;
    //指定的属性的值是否与给定的值一致,如果结果为true,则灰态对应的属性
    [DisableIf("SomeEnum", InfoMessageType.Info)]
    public Vector2 Info;
    [DisableIf("SomeEnum", InfoMessageType.Error)]
    public Vector2 Error;
    [DisableIf("SomeEnum", InfoMessageType.Warning)]
    public Vector2 Warning;
    //默认判断bool或者是否为null 为null则是false
    [DisableIf("IsToggled")]
    public int DisableIfToggled;
    [DisableIf("SomeObject")]
    public Vector3 EnabledWhenNull;
    [DisableIf("@this.IsToggled && this.SomeObject != null || this.SomeEnum == InfoMessageType.Error")]
    public int DisableWithExpression;
}