Hide If Attribute 用于任何属性,并且可以在检查器中隐藏该属性。使用此选项可根据对象的当前状态隐藏不相关的属性。
传一个属性的名称,此属性的值如果为true或者部位null,则隐藏此属性
[HideIf("IsToggled")]
public Vector3 HiddenWhenToggled;
[HideIf("SomeObject")]
public Vector3 ShowWhenNull;
传入一个选项值(第二个参数),作为与第一个参数指定的属性拼配,如果一致,则隐藏属性
[HideIf("SomeEnum", InfoMessageType.Info)]
public Vector3 Info;
使用@转义符传入表达式
[HideIf("@this.IsToggled && this.SomeObject != null")]
public int HideWithExpression;
完整示例代码
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HideIfAttributeExample : MonoBehaviour
{
public UnityEngine.Object SomeObject;
[EnumToggleButtons]
public InfoMessageType SomeEnum;
public bool IsToggled;
[HideIf("SomeEnum", InfoMessageType.Info)]
public Vector3 Info;
[HideIf("IsToggled")]
public Vector3 HiddenWhenToggled;
[HideIf("SomeObject")]
public Vector3 ShowWhenNull;
[HideIf("@this.IsToggled && this.SomeObject != null")]
public int HideWithExpression;
}