在编译后的第一次绘制进行初始化设置。
using Sirenix.OdinInspector;
using Sirenix.Utilities.Editor;
using System;
using UnityEngine;
public class OnInspectorInitAttributeExample : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Display current time for reference.
[ShowInInspector, DisplayAsString, PropertyOrder(-1)]
public string CurrentTime
{
get
{
GUIHelper.RequestRepaint();
return DateTime.Now.ToString();
}
}
//当这个字符串第一次被绘制到检查器中时,OnInspectorInit执行。
//当实例被重新编译时,会再次执行一次。
[OnInspectorInit("@TimeWhenExampleWasOpened = DateTime.Now.ToString()")]
public string TimeWhenExampleWasOpened;
// OnInspectorInit在属性在检查器中被实际解析之前不会执行。
//Odin的属性系统是延迟计算的,所以直到折叠展开才会进行OnInspectorInit初始化。
[FoldoutGroup("Delayed Initialization", Expanded = false, HideWhenChildrenAreInvisible = false)]
[OnInspectorInit("@TimeFoldoutWasOpened = DateTime.Now.ToString()")]
public string TimeFoldoutWasOpened;
}
阅读量: 2,320