通过添加SearchableAttribute特性为其添加一个搜索框,可用于搜索对应的类或其子类的成员,但目前不可用于字典类型。
using Sirenix.OdinInspector;
using System;
using System.Collections.Generic;
using UnityEngine;
public class SearchableExample_0 : MonoBehaviour
{
[Searchable]
public List Perks = new List()
{
new Perk()
{
Name = "Old Sage",
Effects = new List()
{
new Effect() { Skill = Skill.Wisdom, Value = 2, },
new Effect() { Skill = Skill.Intelligence, Value = 1, },
new Effect() { Skill = Skill.Strength, Value = -2 },
},
},
new Perk()
{
Name = "Hardened Criminal",
Effects = new List()
{
new Effect() { Skill = Skill.Dexterity, Value = 2, },
new Effect() { Skill = Skill.Strength, Value = 1, },
new Effect() { Skill = Skill.Charisma, Value = -2 },
},
},
new Perk()
{
Name = "Born Leader",
Effects = new List()
{
new Effect() { Skill = Skill.Charisma, Value = 2, },
new Effect() { Skill = Skill.Intelligence, Value = -3 },
},
},
new Perk()
{
Name = "Village Idiot",
Effects = new List()
{
new Effect() { Skill = Skill.Charisma, Value = 4, },
new Effect() { Skill = Skill.Constitution, Value = 2, },
new Effect() { Skill = Skill.Intelligence, Value = -3 },
new Effect() { Skill = Skill.Wisdom, Value = -3 },
},
},
};
[Serializable]
public class Perk
{
public string Name;
[TableList]
public List Effects;
}
[Serializable]
public class Effect
{
public Skill Skill;
public float Value;
}
public enum Skill
{
Strength,
Dexterity,
Constitution,
Intelligence,
Wisdom,
Charisma,
}
}
放置在类顶进行全局搜索
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor.Examples;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
[Searchable]
public class SearchableExample_1 : MonoBehaviour
{
public List strings = new List(Enumerable.Range(1, 10).Select(i => "Str Element " + i));
public List searchableList = new List(Enumerable.Range(1, 10).Select(i => new ExampleStruct(i)));
[Serializable]
public struct ExampleStruct
{
public string Name;
public int Number;
public ExampleEnum Enum;
public ExampleStruct(int nr) : this()
{
this.Name = "Element " + nr;
this.Number = nr;
this.Enum = (ExampleEnum)ExampleHelper.RandomInt(0, 5);
}
}
public enum ExampleEnum
{
One, Two, Three, Four, Five
}
}
Searchable应用到对应的类型上后,使用对应的类型都会出现搜索栏,也可以通过 ISearchFilterable
接口自定义搜索规则
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor.Examples;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class SearchableExample_2 : MonoBehaviour
{
[Searchable]
public ExampleClass searchableClass = new ExampleClass();
[Searchable]
public List searchableList = new List(Enumerable.Range(1, 10).Select(i => new ExampleStruct(i)));
[Searchable(FilterOptions = SearchFilterOptions.ISearchFilterableInterface)]
public List customFiltering = new List(Enumerable.Range(1, 10).Select(i => new FilterableBySquareStruct(i)));
[Serializable]
public class ExampleClass
{
public string SomeString = "Saehrimnir is a tasty delicacy";
public int SomeInt = 13579;
public DataContainer DataContainerOne = new DataContainer() { Name = "Example Data Set One" };
public DataContainer DataContainerTwo = new DataContainer() { Name = "Example Data Set Two" };
}
[Serializable, Searchable] // You can also apply it on a type like this, and it will become searchable wherever it appears
public class DataContainer
{
public string Name;
public List Data = new List(Enumerable.Range(1, 10).Select(i => new ExampleStruct(i)));
}
[Serializable]
public struct FilterableBySquareStruct : ISearchFilterable
{
public int Number;
[ShowInInspector, DisplayAsString, EnableGUI]
public int Square { get { return this.Number * this.Number; } }
public FilterableBySquareStruct(int nr)
{
this.Number = nr;
}
public bool IsMatch(string searchString)
{
return searchString.Contains(Square.ToString());
}
}
[Serializable]
public struct ExampleStruct
{
public string Name;
public int Number;
public ExampleEnum Enum;
public ExampleStruct(int nr) : this()
{
this.Name = "Element " + nr;
this.Number = nr;
this.Enum = (ExampleEnum)ExampleHelper.RandomInt(0, 5);
}
}
public enum ExampleEnum
{
One, Two, Three, Four, Five
}
}
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